Pre-code design showcase

Solar Rush

Sid Meier’s Civilization, but for space colonization — first stakes of land across the solar system.

Interplanetary warfare, strategy, and economy. A top-down campaign with first-person ship moments. Everything still starts on Earth; the classic science victory is only the beginning of the space era.

solrush.space Name locked No client yet

Follow design progress Read the pillars

Stylized solar system with a first land claim on a moon Earth Mars First stake
Claim the inner system. Navigation stays top-down between worlds; ships unlock first-person when you board them.

The science victory does not end the game. It opens the solar system.

Design pillars

Six hooks, one campaign

Locked from the seed. Elegant systems that should teach in the first hour — not a kitchen-sink 4X.

  1. 01

    Land-rush

    First stakes of land on worlds and moons. The solar system is a claim map: whoever plants the flag first owns the ground.

  2. 02

    Logistics

    Interplanetary economy: Earth supply, orbital transfer, colony demand. Distance is a resource — and a weapon.

  3. 03

    Warfare

    Strategy at solar-system scale. Civ-style combat, adapted for space interception, so fleets meet between worlds rather than on the next hex.

  4. 04

    Dual perspective

    Command from the strategy map. Then ride a settler ship, or take the helm of a battleship, in first person — once those moments unlock.

  5. 05

    Solar nav

    Seamless top-down travel between planets and moons. One map. No loading screen between Earth and the next claim.

  6. 06

    Earth → space era

    Everything still starts on Earth. The classic science victory is only the beginning of the space age — not the credits.

Under development

Design status

This site is a showcase for a locked idea, not a game build. No playable client, no three.js app, no storefront.

  1. Now Name & pitch locked Solar Rush. Isolation from Helion, TerraForge, and Otcn.
  2. In progress Design expansion Era structure, claim rules, logistics, warfare, dual camera, solar nav — notes only, no implementation.
  3. Later Browser prototype A three.js slice is the intended first client, after a greenlit scope. Not started.